Field

The bulk of the game takes place on the board. To start off, the starting player is chosen at random. The first player makes the decision to move their pieces. There are two portals from which Pokémon can be spawned on each player's side. If a piece is on top of a portal, the player cannot use it to put a Pokémon on the field. The idea of the game is to either have one of your pieces reach the goal spot on the opponent's side, or to remove all the opponent's pieces from the board and prevent them from putting on new pieces. You have a limit of 300 turns per match.

Each player starts with 6 Pokémon, but as they are defeated, they will go into the backup. You can only have two Pokémon in the backup area at any one time. If another is to go in, then one is sent back to your bench and can be used in gameplay again.

Each Pokémon piece can move a set amount of spaces from 1 to 3 depending on the piece. This can be reduced, however, by special effects from an opponent's attack such as String Shot. You can move one piece per turn.

When it's your turn, you can tap each piece and see how far they can travel and what they can do. You can only attack if your piece is adjacent to the opponent's piece.

If you are unsure how to move, you can let the computer take your move for you, making the most logical course of action.